intel/compiler: Restrict cs_threads to 64
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 24 Oct 2019 18:55:23 +0000 (11:55 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Fri, 28 Feb 2020 22:45:43 +0000 (14:45 -0800)
Our current GPGPU_WALKER code only supports up to 64 threads.

On HSW we could use up to 70 and TGL up to 112, but only if the walker
is adjusted so the width does not exceed 64. Work to support this is
in progress.

Previous to this change, we might try to downgrade to SIMD8 if the
SIMD16 shader spilled. Since HSW and TGL have the max number of
threads above 64, we would then try to emit an invalid GPGPU walker
command.

Fixes: 932045061b5 ("i965/cs: Emit compute shader code and upload programs")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
src/intel/compiler/brw_fs.cpp

index 07963ef64904476a48bbfaeeb6c929cd356e97d4..10a73251a44351a35c20eb452b6a806aea70eeba 100644 (file)
@@ -8841,8 +8841,10 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
       src_shader->info.cs.local_size[0] * src_shader->info.cs.local_size[1] *
       src_shader->info.cs.local_size[2];
 
+   /* Limit max_threads to 64 for the GPGPU_WALKER command */
+   const uint32_t max_threads = MIN2(64, compiler->devinfo->max_cs_threads);
    unsigned min_dispatch_width =
-      DIV_ROUND_UP(local_workgroup_size, compiler->devinfo->max_cs_threads);
+      DIV_ROUND_UP(local_workgroup_size, max_threads);
    min_dispatch_width = MAX2(8, min_dispatch_width);
    min_dispatch_width = util_next_power_of_two(min_dispatch_width);
    assert(min_dispatch_width <= 32);