void
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
{
- struct gl_context *ctx = &brw->ctx;
- const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
- bool check_aperture_failed_once = false;
-
- /* Flush the sampler and render caches. We definitely need to flush the
- * sampler cache so that we get updated contents from the render cache for
- * the glBlitFramebuffer() source. Also, we are sometimes warned in the
- * docs to flush the cache between reinterpretations of the same surface
- * data with different formats, which blorp does for stencil and depth
- * data.
- */
- brw_emit_mi_flush(brw);
-
- brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
-
-retry:
- intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
- intel_batchbuffer_save_state(brw);
- drm_intel_bo *saved_bo = brw->batch.bo;
- uint32_t saved_used = USED_BATCH(brw->batch);
- uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
-
switch (brw->gen) {
case 6:
gen6_blorp_exec(brw, params);
/* BLORP is not supported before Gen6. */
unreachable("not reached");
}
-
- /* Make sure we didn't wrap the batch unintentionally, and make sure we
- * reserved enough space that a wrap will never happen.
- */
- assert(brw->batch.bo == saved_bo);
- assert((USED_BATCH(brw->batch) - saved_used) * 4 +
- (saved_state_batch_offset - brw->batch.state_batch_offset) <
- estimated_max_batch_usage);
- /* Shut up compiler warnings on release build */
- (void)saved_bo;
- (void)saved_used;
- (void)saved_state_batch_offset;
-
- /* Check if the blorp op we just did would make our batch likely to fail to
- * map all the BOs into the GPU at batch exec time later. If so, flush the
- * batch and try again with nothing else in the batch.
- */
- if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
- if (!check_aperture_failed_once) {
- check_aperture_failed_once = true;
- intel_batchbuffer_reset_to_saved(brw);
- intel_batchbuffer_flush(brw);
- goto retry;
- } else {
- int ret = intel_batchbuffer_flush(brw);
- WARN_ONCE(ret == -ENOSPC,
- "i965: blorp emit exceeded available aperture space\n");
- }
- }
-
- if (unlikely(brw->always_flush_batch))
- intel_batchbuffer_flush(brw);
-
- /* We've smashed all state compared to what the normal 3D pipeline
- * rendering tracks for GL.
- */
- brw->ctx.NewDriverState |= BRW_NEW_BLORP;
- brw->no_depth_or_stencil = false;
- brw->ib.type = -1;
-
- /* Flush the sampler cache so any texturing from the destination is
- * coherent.
- */
- brw_emit_mi_flush(brw);
}
void
genX(blorp_exec)(struct brw_context *brw,
const struct brw_blorp_params *params)
{
+ struct gl_context *ctx = &brw->ctx;
+ const uint32_t estimated_max_batch_usage = GEN_GEN >= 8 ? 1800 : 1500;
+ bool check_aperture_failed_once = false;
+
+ /* Flush the sampler and render caches. We definitely need to flush the
+ * sampler cache so that we get updated contents from the render cache for
+ * the glBlitFramebuffer() source. Also, we are sometimes warned in the
+ * docs to flush the cache between reinterpretations of the same surface
+ * data with different formats, which blorp does for stencil and depth
+ * data.
+ */
+ brw_emit_mi_flush(brw);
+
+ brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
+
+retry:
+ intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+ intel_batchbuffer_save_state(brw);
+ drm_intel_bo *saved_bo = brw->batch.bo;
+ uint32_t saved_used = USED_BATCH(brw->batch);
+ uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
#if GEN_GEN == 6
/* Emit workaround flushes when we switch from drawing to blorping. */
brw_emit_post_sync_nonzero_flush(brw);
blorp_batch_init(&brw->blorp, &batch, brw);
blorp_exec(&batch, params);
blorp_batch_finish(&batch);
+
+ /* Make sure we didn't wrap the batch unintentionally, and make sure we
+ * reserved enough space that a wrap will never happen.
+ */
+ assert(brw->batch.bo == saved_bo);
+ assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+ (saved_state_batch_offset - brw->batch.state_batch_offset) <
+ estimated_max_batch_usage);
+ /* Shut up compiler warnings on release build */
+ (void)saved_bo;
+ (void)saved_used;
+ (void)saved_state_batch_offset;
+
+ /* Check if the blorp op we just did would make our batch likely to fail to
+ * map all the BOs into the GPU at batch exec time later. If so, flush the
+ * batch and try again with nothing else in the batch.
+ */
+ if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+ if (!check_aperture_failed_once) {
+ check_aperture_failed_once = true;
+ intel_batchbuffer_reset_to_saved(brw);
+ intel_batchbuffer_flush(brw);
+ goto retry;
+ } else {
+ int ret = intel_batchbuffer_flush(brw);
+ WARN_ONCE(ret == -ENOSPC,
+ "i965: blorp emit exceeded available aperture space\n");
+ }
+ }
+
+ if (unlikely(brw->always_flush_batch))
+ intel_batchbuffer_flush(brw);
+
+ /* We've smashed all state compared to what the normal 3D pipeline
+ * rendering tracks for GL.
+ */
+ brw->ctx.NewDriverState |= BRW_NEW_BLORP;
+ brw->no_depth_or_stencil = false;
+ brw->ib.type = -1;
+
+ /* Flush the sampler cache so any texturing from the destination is
+ * coherent.
+ */
+ brw_emit_mi_flush(brw);
}