i965/blorp: Move the guts of brw_blorp_exec into genX_blorp_exec.c
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 18 Aug 2016 16:44:45 +0000 (09:44 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 29 Aug 2016 19:17:34 +0000 (12:17 -0700)
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/blorp.c
src/mesa/drivers/dri/i965/genX_blorp_exec.c

index f29d1694ebda333838a110351c573ca093a74705..0afbcb3bcca324d12edf39f3a0cfa9cc3550791b 100644 (file)
@@ -238,28 +238,6 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
 void
 brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
 {
-   struct gl_context *ctx = &brw->ctx;
-   const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
-   bool check_aperture_failed_once = false;
-
-   /* Flush the sampler and render caches.  We definitely need to flush the
-    * sampler cache so that we get updated contents from the render cache for
-    * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
-    * docs to flush the cache between reinterpretations of the same surface
-    * data with different formats, which blorp does for stencil and depth
-    * data.
-    */
-   brw_emit_mi_flush(brw);
-
-   brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
-
-retry:
-   intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
-   intel_batchbuffer_save_state(brw);
-   drm_intel_bo *saved_bo = brw->batch.bo;
-   uint32_t saved_used = USED_BATCH(brw->batch);
-   uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
-
    switch (brw->gen) {
    case 6:
       gen6_blorp_exec(brw, params);
@@ -280,50 +258,6 @@ retry:
       /* BLORP is not supported before Gen6. */
       unreachable("not reached");
    }
-
-   /* Make sure we didn't wrap the batch unintentionally, and make sure we
-    * reserved enough space that a wrap will never happen.
-    */
-   assert(brw->batch.bo == saved_bo);
-   assert((USED_BATCH(brw->batch) - saved_used) * 4 +
-          (saved_state_batch_offset - brw->batch.state_batch_offset) <
-          estimated_max_batch_usage);
-   /* Shut up compiler warnings on release build */
-   (void)saved_bo;
-   (void)saved_used;
-   (void)saved_state_batch_offset;
-
-   /* Check if the blorp op we just did would make our batch likely to fail to
-    * map all the BOs into the GPU at batch exec time later.  If so, flush the
-    * batch and try again with nothing else in the batch.
-    */
-   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
-      if (!check_aperture_failed_once) {
-         check_aperture_failed_once = true;
-         intel_batchbuffer_reset_to_saved(brw);
-         intel_batchbuffer_flush(brw);
-         goto retry;
-      } else {
-         int ret = intel_batchbuffer_flush(brw);
-         WARN_ONCE(ret == -ENOSPC,
-                   "i965: blorp emit exceeded available aperture space\n");
-      }
-   }
-
-   if (unlikely(brw->always_flush_batch))
-      intel_batchbuffer_flush(brw);
-
-   /* We've smashed all state compared to what the normal 3D pipeline
-    * rendering tracks for GL.
-    */
-   brw->ctx.NewDriverState |= BRW_NEW_BLORP;
-   brw->no_depth_or_stencil = false;
-   brw->ib.type = -1;
-
-   /* Flush the sampler cache so any texturing from the destination is
-    * coherent.
-    */
-   brw_emit_mi_flush(brw);
 }
 
 void
index 646ae59a34e650c504f772ee294ec01abb0c572a..245272956fd55adecb76aab0af83c82caf03fadf 100644 (file)
@@ -175,6 +175,28 @@ void
 genX(blorp_exec)(struct brw_context *brw,
                  const struct brw_blorp_params *params)
 {
+   struct gl_context *ctx = &brw->ctx;
+   const uint32_t estimated_max_batch_usage = GEN_GEN >= 8 ? 1800 : 1500;
+   bool check_aperture_failed_once = false;
+
+   /* Flush the sampler and render caches.  We definitely need to flush the
+    * sampler cache so that we get updated contents from the render cache for
+    * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
+    * docs to flush the cache between reinterpretations of the same surface
+    * data with different formats, which blorp does for stencil and depth
+    * data.
+    */
+   brw_emit_mi_flush(brw);
+
+   brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
+
+retry:
+   intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+   intel_batchbuffer_save_state(brw);
+   drm_intel_bo *saved_bo = brw->batch.bo;
+   uint32_t saved_used = USED_BATCH(brw->batch);
+   uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
 #if GEN_GEN == 6
    /* Emit workaround flushes when we switch from drawing to blorping. */
    brw_emit_post_sync_nonzero_flush(brw);
@@ -195,4 +217,48 @@ genX(blorp_exec)(struct brw_context *brw,
    blorp_batch_init(&brw->blorp, &batch, brw);
    blorp_exec(&batch, params);
    blorp_batch_finish(&batch);
+
+   /* Make sure we didn't wrap the batch unintentionally, and make sure we
+    * reserved enough space that a wrap will never happen.
+    */
+   assert(brw->batch.bo == saved_bo);
+   assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+          (saved_state_batch_offset - brw->batch.state_batch_offset) <
+          estimated_max_batch_usage);
+   /* Shut up compiler warnings on release build */
+   (void)saved_bo;
+   (void)saved_used;
+   (void)saved_state_batch_offset;
+
+   /* Check if the blorp op we just did would make our batch likely to fail to
+    * map all the BOs into the GPU at batch exec time later.  If so, flush the
+    * batch and try again with nothing else in the batch.
+    */
+   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+      if (!check_aperture_failed_once) {
+         check_aperture_failed_once = true;
+         intel_batchbuffer_reset_to_saved(brw);
+         intel_batchbuffer_flush(brw);
+         goto retry;
+      } else {
+         int ret = intel_batchbuffer_flush(brw);
+         WARN_ONCE(ret == -ENOSPC,
+                   "i965: blorp emit exceeded available aperture space\n");
+      }
+   }
+
+   if (unlikely(brw->always_flush_batch))
+      intel_batchbuffer_flush(brw);
+
+   /* We've smashed all state compared to what the normal 3D pipeline
+    * rendering tracks for GL.
+    */
+   brw->ctx.NewDriverState |= BRW_NEW_BLORP;
+   brw->no_depth_or_stencil = false;
+   brw->ib.type = -1;
+
+   /* Flush the sampler cache so any texturing from the destination is
+    * coherent.
+    */
+   brw_emit_mi_flush(brw);
 }