uint16_t ui16[4];
int16_t si16[4];
uint16_t fp16[4];
- uint8_t __pad0[8];
+ uint16_t rgb565;
+ uint16_t rgb5a1;
+ uint16_t rgba4;
+ uint8_t __pad0[2];
uint8_t ui8[4];
int8_t si8[4];
- uint8_t __pad1[40];
+ uint32_t rgb10a2;
+ uint8_t __pad1[36];
};
#define FD5_BORDER_COLOR_SIZE 0x60
const struct util_format_description *desc =
util_format_description(tex->textures[i]->format);
+ e->rgb565 = 0;
+ e->rgb5a1 = 0;
+ e->rgba4 = 0;
+ e->rgb10a2 = 0;
+
for (j = 0; j < 4; j++) {
int c = desc->swizzle[j];
continue;
if (desc->channel[c].pure_integer) {
+ uint16_t clamped;
+ switch (desc->channel[c].size) {
+ case 2:
+ assert(desc->channel[c].type == UTIL_FORMAT_TYPE_UNSIGNED);
+ clamped = CLAMP(bc->ui[j], 0, 0x3);
+ break;
+ case 8:
+ if (desc->channel[c].type == UTIL_FORMAT_TYPE_SIGNED)
+ clamped = CLAMP(bc->i[j], -128, 127);
+ else
+ clamped = CLAMP(bc->ui[j], 0, 255);
+ break;
+ case 10:
+ assert(desc->channel[c].type == UTIL_FORMAT_TYPE_UNSIGNED);
+ clamped = CLAMP(bc->ui[j], 0, 0x3ff);
+ break;
+ case 16:
+ if (desc->channel[c].type == UTIL_FORMAT_TYPE_SIGNED)
+ clamped = CLAMP(bc->i[j], -32768, 32767);
+ else
+ clamped = CLAMP(bc->ui[j], 0, 65535);
+ break;
+ default:
+ assert(!"Unexpected bit size");
+ case 32:
+ clamped = 0;
+ break;
+ }
e->fp32[c] = bc->ui[j];
- e->fp16[c] = bc->ui[j];
- e->ui16[c] = bc->ui[j];
- e->si16[c] = bc->i[j];
- e->ui8[c] = bc->ui[j];
- e->si8[c] = bc->i[j];
+ e->fp16[c] = clamped;
} else {
float f = bc->f[j];
+ float f_u = CLAMP(f, 0, 1);
+ float f_s = CLAMP(f, -1, 1);
e->fp32[c] = fui(f);
e->fp16[c] = util_float_to_half(f);
- e->ui16[c] = f * 65535.0;
- e->si16[c] = f * 32767.5;
- e->ui8[c] = f * 255.0;
- e->si8[c] = f * 128.0;
+ e->ui16[c] = f_u * 0xffff;
+ e->si16[c] = f_s * 0x7fff;
+ e->ui8[c] = f_u * 0xff;
+ e->si8[c] = f_s * 0x7f;
+ if (c == 1)
+ e->rgb565 |= (int)(f_u * 0x3f) << 5;
+ else if (c < 3)
+ e->rgb565 |= (int)(f_u * 0x1f) << (c ? 11 : 0);
+ if (c == 3)
+ e->rgb5a1 |= (f_u > 0.5) ? 0x8000 : 0;
+ else
+ e->rgb5a1 |= (int)(f_u * 0x1f) << (c * 5);
+ if (c == 3)
+ e->rgb10a2 |= (int)(f_u * 0x3) << 30;
+ else
+ e->rgb10a2 |= (int)(f_u * 0x3ff) << (c * 10);
+ e->rgba4 |= (int)(f_u * 0xf) << (c * 4);
}
}