/**
* Match a display to a preloaded driver.
+ *
+ * The matching is done by finding the driver with the highest score.
*/
static _EGLDriver *
_eglMatchDriver(_EGLDisplay *dpy)
{
- _EGLDriver *defaultDriver = NULL;
- EGLint i;
+ _EGLDriver *best_drv = NULL;
+ EGLint best_score = -1, i;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
_EGLDriver *drv = _eglGlobal.Drivers[i];
-
- /* display specifies a driver */
- if (dpy->DriverName) {
- if (strcmp(dpy->DriverName, drv->Name) == 0)
- return drv;
- }
- else if (drv->Probe) {
- if (drv->Probe(drv, dpy))
- return drv;
- }
- else {
- if (!defaultDriver)
- defaultDriver = drv;
+ EGLint score;
+
+ score = (drv->Probe) ? drv->Probe(drv, dpy) : 0;
+ if (score > best_score) {
+ if (best_drv) {
+ _eglLog(_EGL_DEBUG, "driver %s has higher score than %s",
+ drv->Name, best_drv->Name);
+ }
+
+ best_drv = drv;
+ best_score = score;
+ /* perfect match */
+ if (score >= 100)
+ break;
}
}
- return defaultDriver;
+ return best_drv;
}
const char *Args; /**< args to load this driver */
const char *Name; /**< name of this driver */
- /**< probe a display to see if it is supported */
- EGLBoolean (*Probe)(_EGLDriver *drv, _EGLDisplay *dpy);
- /**< called before dlclose to release this driver */
+
+ /**
+ * Probe a display and return a score.
+ *
+ * Roughly,
+ * 50 means the driver supports the display;
+ * 90 means the driver can accelerate the display;
+ * 100 means a perfect match.
+ */
+ EGLint (*Probe)(_EGLDriver *drv, _EGLDisplay *dpy);
+
+ /**
+ * Release the driver resource.
+ *
+ * It is called before dlclose().
+ */
void (*Unload)(_EGLDriver *drv);
_EGLAPI API; /**< EGL API dispatch table */