added comment about glTexImage and renderbuffers
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Dec 2005 00:18:49 +0000 (00:18 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Dec 2005 00:18:49 +0000 (00:18 +0000)
src/mesa/main/teximage.c

index cb0e1884d701755bef1026a9d75237ce1192e7bd..79e9aa9edabc4d2ab2ee0e79245df3388164f82f 100644 (file)
@@ -2246,6 +2246,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
                                 width, height, border, format, type, pixels,
                                 &ctx->Unpack, texObj, texImage);
 
+      /*
+       * XXX if this texture image is currently bound to a user-created
+       * framebuffer object, we have to invalidate that framebuffer's
+       * completeness state.
+       */
+
       ASSERT(texImage->TexFormat);
 
       /* state update */