zink: mark depth-component cube-maps as done
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Thu, 14 May 2020 19:02:57 +0000 (21:02 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 15 May 2020 09:54:08 +0000 (09:54 +0000)
This worked fine all along, nothing to be done for this feature. The
piglit tests mostly pass.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>

docs/features.txt

index e70d1cf86bb5a075f9a60e5f274008733d2222e5..057adf16fd418ac833ad1fbda4fbf87ed516a25c 100644 (file)
@@ -61,7 +61,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
   glGetStringi command                                  DONE
   glTexParameterI, glGetTexParameterI commands          DONE
   glVertexAttribI commands                              DONE
-  Depth format cube textures                            DONE ()
+  Depth format cube textures                            DONE (zink)
   GLX_ARB_create_context (GLX 1.4 is required)          DONE (v3d, zink)
   Multisample anti-aliasing                             DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
   8 draw buffers                                        DONE (zink)