GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
if (count < 0)
return GL_TRUE;
}
+
+
+GLboolean
+_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawArraysInstanced(mode=0x%x)", mode);
+ return GL_FALSE;
+ }
+
+ if (primcount <= 0) {
+ if (primcount < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(primcount=%d)", primcount);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ return GL_FALSE;
+
+ if (ctx->CompileFlag) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(display list");
+ return GL_FALSE;
+ }
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawElementsInstanced(mode = 0x%x)", mode);
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawElementsInstanced(type=0x%x)", type);
+ return GL_FALSE;
+ }
+
+ if (primcount <= 0) {
+ if (primcount < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(primcount=%d)", primcount);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElementsInstanced index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, 0))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}