#include "pipe/p_inlines.h"
#include "util/u_rect.h"
+#include "util/u_math.h"
+#include "util/u_debug.h"
#define DEBUG_PRINT 0
if (!priv || pPixData)
return FALSE;
+ if (0) {
+ debug_printf("%s pixmap %p sz %dx%dx%d devKind %d\n",
+ __FUNCTION__, pPixmap, width, height, bitsPerPixel, devKind);
+
+ if (priv->tex)
+ debug_printf(" ==> old texture %dx%d\n",
+ priv->tex->width[0],
+ priv->tex->height[0]);
+ }
+
+
if (depth <= 0)
depth = pPixmap->drawable.depth;
template.target = PIPE_TEXTURE_2D;
exa_get_pipe_format(depth, &template.format, &bitsPerPixel, &priv->picture_format);
pf_get_block(template.format, &template.block);
+#if 1
+ template.width[0] = util_next_power_of_two(width);
+ template.height[0] = util_next_power_of_two(height);
+#else
template.width[0] = width;
template.height[0] = height;
+#endif
template.depth[0] = 1;
template.last_level = 0;
template.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET | priv->flags;