#if FEATURE_EXT_texture_sRGB
-/**
- * Test if given texture image is an sRGB format.
- */
-static GLboolean
-is_srgb_teximage(const struct gl_texture_image *texImage)
-{
- switch (texImage->TexFormat) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
/**
* Convert a float value from linear space to a
* non-linear sRGB value in [0, 255].
}
}
#if FEATURE_EXT_texture_sRGB
- else if (is_srgb_teximage(texImage)) {
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat)
+ == GL_SRGB) {
/* special case this since need to backconvert values */
/* convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];