struct anv_render_pass anv_meta_dummy_renderpass = {0};
static nir_shader *
-build_nir_vertex_shader(bool attr_flat)
+build_nir_vertex_shader(void)
{
nir_builder b;
nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
attr_type, "v_attr");
attr_out->data.location = VARYING_SLOT_VAR0;
- attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
- INTERP_QUALIFIER_SMOOTH;
+ attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
nir_copy_var(&b, attr_out, attr_in);
return b.shader;
* does not dead-code our inputs.
*/
struct anv_shader_module vs = {
- .nir = build_nir_vertex_shader(false),
+ .nir = build_nir_vertex_shader(),
};
struct anv_shader_module fs_1d = {