GEN7+ has the fast clear functionality, which lets us clear the color
buffers using the MCS and a scaled down rectangle. To enable this
we have to set the appropriate bits in the 3DSTATE_PS package.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
* Gen6. See brw_update_null_renderbuffer_surface().
*/
drm_intel_bo *multisampled_null_render_target_bo;
+ uint32_t fast_clear_op;
} wm;
ksp0 = brw->wm.base.prog_offset;
}
+ dw4 |= brw->wm.fast_clear_op;
+
BEGIN_BATCH(8);
OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
OUT_BATCH(ksp0);
else
dw6 |= GEN7_PS_POSOFFSET_NONE;
+ dw6 |= brw->wm.fast_clear_op;
+
/* _NEW_MULTISAMPLE
* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
* should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader