/**
- * Packing is always safe on individual arrays, structure and matices. It is
- * also safe if the varying is only used for transform feedback.
+ * Packing is always safe on individual arrays, structures, and matrices. It
+ * is also safe if the varying is only used for transform feedback.
*/
bool
varying_matches::is_varying_packing_safe(const glsl_type *type,
/* Disable varying packing for GL 4.4+ as there is no guarantee
* that interpolation qualifiers will match between shaders in these
- * versions. We also disable packing on outerward facing interfaces for
+ * versions. We also disable packing on outward facing interfaces for
* SSO because in ES we need to retain the unpacked varying information
* for draw time validation. For desktop GL we could allow packing for
- * versions < 4.4 but its just safer not to do packing.
+ * versions < 4.4 but it's just safer not to do packing.
*
* Packing is still enabled on individual arrays, structs, and matrices as
* these are required by the transform feedback code and it is still safe
consumer_interface_inputs,
consumer_inputs_with_locations);
- /* If a matching input variable was found, add this ouptut (and the
+ /* If a matching input variable was found, add this output (and the
* input) to the set. If this is a separable program and there is no
* consumer stage, add the output.
*
/* If there is no fragment shader we need to set transform feedback.
*
- * For SSO we need also need to assign output locations, we assign them
- * here because we need to do it for both single stage programs and multi
- * stage programs.
+ * For SSO we also need to assign output locations. We assign them here
+ * because we need to do it for both single stage programs and multi stage
+ * programs.
*/
if (last < MESA_SHADER_FRAGMENT &&
(num_tfeedback_decls != 0 || prog->SeparateShader)) {