When the limit was changed to be defined in terms of LP_MAX_SHADER_VARIANTS
(
75f1fea14f524ef05e980d825fda3ae226ae2ffe) when it was increased, this
inadvertently lowered the limit in some branches (that have a lower
LP_MAX_SHADER_VARIANTS number) when merged. So, make sure the limit is always
at least the number it once was.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/**
* Max number of instructions (for all fragment shaders combined per context)
* that will be kept around (counted in terms of llvm ir).
+ * Note: the definition looks odd, but there's branches which use a different
+ * number of max shader variants.
*/
-#define LP_MAX_SHADER_INSTRUCTIONS (512*LP_MAX_SHADER_VARIANTS)
+#define LP_MAX_SHADER_INSTRUCTIONS MAX2(128*1024, 512*LP_MAX_SHADER_VARIANTS)
/**
* Max number of setup variants that will be kept around.