static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim );
static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim );
+static GLenum reduced_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
+
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
* Functions to draw basic unfilled primitives *
***********************************************************************/
-#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \
- tdfxRasterPrimitive( ctx, x )
+#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \
+ tdfxRasterPrimitive( ctx, reduced_prim[x] )
#define RENDER_PRIMITIVE fxMesa->render_primitive
#define IND TDFX_FALLBACK_BIT
#define TAG(x) x
}
-static GLenum reduced_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
-};
-
-
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.