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mesa/st: util_format_is_compressed() -> util_format_is_s3tc().
author
José Fonseca
<jfonseca@vmware.com>
Mon, 29 Mar 2010 16:30:56 +0000
(17:30 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Mon, 29 Mar 2010 16:31:34 +0000
(17:31 +0100)
src/mesa/state_tracker/st_cb_texture.c
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diff --git
a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.c
index 8cdd3ff2ae2b6fc50886edcba5318eb976ee90c8..390ada5489cb5fbc1af419c5dc9383720d9d29d7 100644
(file)
--- a/
src/mesa/state_tracker/st_cb_texture.c
+++ b/
src/mesa/state_tracker/st_cb_texture.c
@@
-934,7
+934,7
@@
st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLubyte *dest;
if (stImage->pt &&
- util_format_is_
compressed
(stImage->pt->format) &&
+ util_format_is_
s3tc
(stImage->pt->format) &&
!compressed_dst) {
/* Need to decompress the texture.
* We'll do this by rendering a textured quad.