free(a); \
}
-#define MEMORY_COMMENT(obj, p) {\
- char *a = pointer_as_memory_reference(obj->p); \
- pandecode_msg("%s = %s\n", #p, a); \
- free(a); \
-}
-
#define DYN_MEMORY_PROP(obj, no, p) { \
if (obj->p) \
pandecode_prop("%s = %s_%d_p", #p, #p, no); \
pandecode_indent++;
MEMORY_PROP(p, position_varying);
- MEMORY_COMMENT(p, position_varying);
DYN_MEMORY_PROP(p, job_no, uniform_buffers);
- MEMORY_COMMENT(p, uniform_buffers);
DYN_MEMORY_PROP(p, job_no, texture_trampoline);
- MEMORY_COMMENT(p, texture_trampoline);
DYN_MEMORY_PROP(p, job_no, sampler_descriptor);
- MEMORY_COMMENT(p, sampler_descriptor);
DYN_MEMORY_PROP(p, job_no, uniforms);
- MEMORY_COMMENT(p, uniforms);
DYN_MEMORY_PROP(p, job_no, attributes);
- MEMORY_COMMENT(p, attributes);
DYN_MEMORY_PROP(p, job_no, attribute_meta);
- MEMORY_COMMENT(p, attribute_meta);
DYN_MEMORY_PROP(p, job_no, varyings);
- MEMORY_COMMENT(p, varyings);
DYN_MEMORY_PROP(p, job_no, varying_meta);
- MEMORY_COMMENT(p, varying_meta);
DYN_MEMORY_PROP(p, job_no, viewport);
- MEMORY_COMMENT(p, viewport);
DYN_MEMORY_PROP(p, job_no, occlusion_counter);
- MEMORY_COMMENT(p, occlusion_counter);
- MEMORY_COMMENT(p, framebuffer & ~1);
- pandecode_msg("%" PRIx64 "\n", p->viewport);
- pandecode_msg("%" PRIx64 "\n", p->framebuffer);
if (is_bifrost)
pandecode_prop("framebuffer = scratchpad_%d_p", job_no);