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st/mesa: implement depth-only blit for BlitFramebuffer
author
Marek Olšák
<maraeo@gmail.com>
Sat, 14 Aug 2010 15:47:34 +0000
(08:47 -0700)
committer
Brian Paul
<brianp@vmware.com>
Mon, 23 Aug 2010 01:40:26 +0000
(19:40 -0600)
Signed-off-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_cb_blit.c
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diff --git
a/src/mesa/state_tracker/st_cb_blit.c
b/src/mesa/state_tracker/st_cb_blit.c
index b3c754477a447c5196e5032c58903db943500ccc..536748402f40075477a1d560fd490d43ed1d3f8e 100644
(file)
--- a/
src/mesa/state_tracker/st_cb_blit.c
+++ b/
src/mesa/state_tracker/st_cb_blit.c
@@
-188,8
+188,13
@@
st_BlitFramebuffer(GLcontext *ctx,
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
- /* blit Z only */
- _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+ util_blit_pixels(st->blit, srcDepthRb->texture,
+ u_subresource(srcDepthRb->surface->face,
+ srcDepthRb->surface->level),
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->zslice,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
}
if (mask & GL_STENCIL_BUFFER_BIT) {