STATE_BASE_ADDRESS specifies a maximum size of the dynamic state
section, beyond which data supposedly reads back as 0. On Gen8+,
we were programming it to the size of the buffer. This worked fine
until we started growing the state buffer in commit
2dfc119f22f25708.
When the state buffer grows, the value in STATE_BASE_ADDRESS becomes
too small, and our state beyond STATE_SZ bytes would read back as 0.
To avoid having to update the value, we program it to MAX_STATE_SIZE.
We used to program the upper bound to the maximum on older hardware
anyway, so programming it too large isn't a big deal.
Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering.
DiRT Rally was hitting the statebuffer growth path, and suffered from
bad texture corruption and GPU hangs (usually around the same time).
This patch fixes both issues.
Fixes: 2dfc119f22f257082ab0 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/* General state buffer size */
OUT_BATCH(0xfffff001);
/* Dynamic state buffer size */
- OUT_BATCH(ALIGN(brw->batch.state_bo->size, 4096) | 1);
+ OUT_BATCH(ALIGN(MAX_STATE_SIZE, 4096) | 1);
/* Indirect object upper bound */
OUT_BATCH(0xfffff001);
/* Instruction access upper bound */
#define BATCH_SZ (20 * 1024)
#define STATE_SZ (16 * 1024)
-/* The kernel assumes batchbuffers are smaller than 256kB. */
-#define MAX_BATCH_SIZE (256 * 1024)
-
-/* 3DSTATE_BINDING_TABLE_POINTERS has a U16 offset from Surface State Base
- * Address, which means that we can't put binding tables beyond 64kB. This
- * effectively limits the maximum statebuffer size to 64kB.
- */
-#define MAX_STATE_SIZE (64 * 1024)
-
static void
intel_batchbuffer_reset(struct brw_context *brw);
extern "C" {
#endif
+/* The kernel assumes batchbuffers are smaller than 256kB. */
+#define MAX_BATCH_SIZE (256 * 1024)
+
+/* 3DSTATE_BINDING_TABLE_POINTERS has a U16 offset from Surface State Base
+ * Address, which means that we can't put binding tables beyond 64kB. This
+ * effectively limits the maximum statebuffer size to 64kB.
+ */
+#define MAX_STATE_SIZE (64 * 1024)
+
struct intel_batchbuffer;
void intel_batchbuffer_init(struct brw_context *brw);