flags |= PIPE_BUFFER_USAGE_DONTBLOCK;
map = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags);
- /* FIXME: some code expects this to point to the buffer start, which means that
- * the range might not be respected in all circumstances
+ /* this is expected to point to the buffer start, in order to calculate the
+ * vertices offsets
*/
obj->Pointer = map ? map - offset : NULL;
return map;
}
+static void
+st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer, offset, length);
+}
/**
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBuffer = st_bufferobj_map;
functions->MapBufferRange = st_bufferobj_map_range;
+ functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
}
if (exec->vtx.bufferobj->Name) {
GLcontext *ctx = exec->ctx;
+ GLintptr offset = exec->vtx.buffer_used;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if(ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
exec->vtx.buffer_map) * sizeof(float);