}
static void
-matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
- struct ureg_src tc[2], struct ureg_src sampler[2],
- struct ureg_src start[2], struct ureg_src step[2],
- bool fetch4[2], float scale)
+fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
+ struct ureg_src tc, struct ureg_src sampler,
+ struct ureg_src start, bool right_side, float size)
{
- struct ureg_dst t_tc[2], m[2][2], tmp[2];
- unsigned side, i, j;
+ struct ureg_dst t_tc, tmp;
+ unsigned i, j;
+ t_tc = ureg_DECL_temporary(shader);
+ tmp = ureg_DECL_temporary(shader);
+
+ m[0] = ureg_DECL_temporary(shader);
+ m[1] = ureg_DECL_temporary(shader);
+
+ /*
+ * t_tc.x = right_side ? start.x : tc.x
+ * t_tc.y = right_side ? tc.y : start.y
+ * m[0..1].xyzw = tex(t_tc++, sampler)
+ */
+ if(right_side) {
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
+ } else {
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
+ }
for(i = 0; i < 2; ++i) {
- t_tc[i] = ureg_DECL_temporary(shader);
- for(j = 0; j < 2; ++j)
- m[i][j] = ureg_DECL_temporary(shader);
- tmp[i] = ureg_DECL_temporary(shader);
+ for(j = 0; j < 4; ++j) {
+ /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
+ ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
+ ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
+
+ if(i != 1 || j != 3) /* skip the last add */
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X << right_side),
+ ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
+ }
}
+ ureg_release_temporary(shader, t_tc);
+ ureg_release_temporary(shader, tmp);
+}
+
+static void
+fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
+ struct ureg_src tc, struct ureg_src sampler,
+ struct ureg_src start, bool right_side, float size)
+{
+ struct ureg_dst t_tc;
+
+ t_tc = ureg_DECL_temporary(shader);
+ m[0] = ureg_DECL_temporary(shader);
+ m[1] = ureg_DECL_temporary(shader);
+
/*
- * m[0..1][0] = ?
- * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
- * fragment = tmp[0] + tmp[1]
+ * t_tc.x = right_side ? start.x : tc.x
+ * t_tc.y = right_side ? tc.y : start.y
+ * m[0..1] = tex(t_tc++, sampler)
*/
- ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_scalar(start[0], TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), ureg_scalar(tc[0], TGSI_SWIZZLE_Y));
-
- if(fetch4[1]) {
- ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(start[1], TGSI_SWIZZLE_Y));
- ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(tc[1], TGSI_SWIZZLE_X));
+ if(right_side) {
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_X));
} else {
- ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(tc[1], TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(start[1], TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
}
- for(side = 0; side < 2; ++side) {
- for(i = 0; i < 2; ++i) {
- if(fetch4[side]) {
- ureg_TEX(shader, m[i][side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
- ureg_MOV(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X), step[side]);
+ ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 4.0f / size));
+ ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
- } else for(j = 0; j < 4; ++j) {
- /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
- ureg_TEX(shader, tmp[side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
- ureg_MOV(shader, ureg_writemask(m[i][side], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[side]), TGSI_SWIZZLE_X));
+ ureg_release_temporary(shader, t_tc);
+}
- ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X << side), ureg_src(t_tc[side]), step[side]);
- }
- }
+static struct ureg_dst
+matrix_mul(struct ureg_program *shader, struct ureg_dst m[2][2])
+{
+ struct ureg_dst dst, tmp[2];
+ unsigned i;
+
+ dst = ureg_DECL_temporary(shader);
+ for(i = 0; i < 2; ++i) {
+ tmp[i] = ureg_DECL_temporary(shader);
}
- ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
- ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
- ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
- ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
+ /*
+ * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
+ * dst = tmp[0] + tmp[1]
+ */
+ ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[1][0]));
+ ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[0][1]), ureg_src(m[1][1]));
+ ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
for(i = 0; i < 2; ++i) {
- ureg_release_temporary(shader, t_tc[i]);
- for(j = 0; j < 2; ++j)
- ureg_release_temporary(shader, m[i][j]);
ureg_release_temporary(shader, tmp[i]);
}
+
+ return dst;
}
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
+
struct ureg_src tc[2], sampler[2];
- struct ureg_src start[2], step[2];
- struct ureg_dst fragment;
- bool fetch4[2];
+ struct ureg_src start[2];
+
+ struct ureg_dst m[2][2];
+ struct ureg_dst tmp, fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
- start[0] = ureg_imm1f(shader, 0.0f);
- start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
-
- step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT);
- step[1] = ureg_imm1f(shader, 1.0f / idct->destination->height0);
-
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
- fetch4[0] = true;
- fetch4[1] = false;
+ start[0] = ureg_imm1f(shader, 0.0f);
+ start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
+
+ fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, BLOCK_WIDTH);
+ fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, idct->destination->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE1_SCALE);
+ tmp = matrix_mul(shader, m);
+ ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE1_SCALE));
+
+ ureg_release_temporary(shader, tmp);
+ ureg_release_temporary(shader, m[0][0]);
+ ureg_release_temporary(shader, m[0][1]);
+ ureg_release_temporary(shader, m[1][0]);
+ ureg_release_temporary(shader, m[1][1]);
ureg_END(shader);
create_matrix_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
+
struct ureg_src tc[2], sampler[2];
- struct ureg_src start[2], step[2];
- struct ureg_dst fragment;
- bool fetch4[2];
+ struct ureg_src start[2];
+
+ struct ureg_dst m[2][2];
+ struct ureg_dst tmp, fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
- start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- start[1] = ureg_imm1f(shader, 0.0f);
-
- step[0] = ureg_imm1f(shader, 1.0f / idct->destination->width0);
- step[1] = ureg_imm1f(shader, 4.0f / BLOCK_WIDTH);
-
sampler[0] = ureg_DECL_sampler(shader, 1);
sampler[1] = ureg_DECL_sampler(shader, 0);
- fetch4[0] = false;
- fetch4[1] = true;
+ start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
+ start[1] = ureg_imm1f(shader, 0.0f);
+
+ fetch_one(shader, m[0], tc[0], sampler[0], start[0], false, idct->destination->width0);
+ fetch_four(shader, m[1], tc[1], sampler[1], start[1], true, BLOCK_HEIGHT);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE2_SCALE);
+ tmp = matrix_mul(shader, m);
+ ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
+
+ ureg_release_temporary(shader, tmp);
+ ureg_release_temporary(shader, m[0][0]);
+ ureg_release_temporary(shader, m[0][1]);
+ ureg_release_temporary(shader, m[1][0]);
+ ureg_release_temporary(shader, m[1][1]);
ureg_END(shader);