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vc4: Don't try to use color load/stores to do depth/stencil blits.
author
Eric Anholt
<eric@anholt.net>
Wed, 15 Apr 2015 04:59:46 +0000
(21:59 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 15 Apr 2015 23:50:23 +0000
(16:50 -0700)
Fixes regressions in fbo-generatemipmap-formats on depth/stencil (which
does blits to work around baselevel/lastlevel).
src/gallium/drivers/vc4/vc4_blit.c
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diff --git
a/src/gallium/drivers/vc4/vc4_blit.c
b/src/gallium/drivers/vc4/vc4_blit.c
index 4f87189fd2e29d5817278fd5806d988fde7c9da5..3204c3df0606f1a07b17536940e9ad0dd58703f0 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_blit.c
+++ b/
src/gallium/drivers/vc4/vc4_blit.c
@@
-125,6
+125,9
@@
vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(pctx);
+ if (util_format_is_depth_or_stencil(info->dst.resource->format))
+ return false;
+
if ((info->mask & PIPE_MASK_RGBA) == 0)
return false;