ac/surface: match Z and stencil tile config
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Tue, 5 Sep 2017 14:16:29 +0000 (16:16 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Wed, 13 Sep 2017 16:27:01 +0000 (18:27 +0200)
Fixes various piglit tests on Stoney, see the comment.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/amd/common/ac_surface.c

index 43f082e27e79661aa0f4307def527233b2ca51c7..88cc8a106814f3d7213480cd323562d6c6262e2d 100644 (file)
@@ -588,15 +588,35 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
        AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
        AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
 
-       /* noStencil = 0 can result in a depth part that is incompatible with
-        * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in
-        * this case, we may end up setting stencil_adjusted).
+       /* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
+        * for Z and stencil. This can cause a number of problems which we work
+        * around here:
         *
-        * TODO: update addrlib to a newer version, remove this, and
-        * use flags.matchStencilTileCfg = 1 as an alternative fix.
+        * - a depth part that is incompatible with mipmapped texturing
+        * - at least on Stoney, entirely incompatible Z/S aspects (e.g.
+        *   incorrect tiling applied to the stencil part, stencil buffer
+        *   memory accesses that go out of bounds) even without mipmapping
+        *
+        * Some piglit tests that are prone to different types of related
+        * failures:
+        *  ./bin/ext_framebuffer_multisample-upsample 2 stencil
+        *  ./bin/framebuffer-blit-levels {draw,read} stencil
+        *  ./bin/ext_framebuffer_multisample-unaligned-blit N {depth,stencil} {msaa,upsample,downsample}
+        *  ./bin/fbo-depth-array fs-writes-{depth,stencil} / {depth,stencil}-{clear,layered-clear,draw}
+        *  ./bin/depthstencil-render-miplevels 1024 d=s=z24_s8
         */
-       if (config->info.levels > 1)
+       int stencil_tile_idx = -1;
+
+       if (AddrSurfInfoIn.flags.depth && !AddrSurfInfoIn.flags.noStencil &&
+           (config->info.levels > 1 || info->family == CHIP_STONEY)) {
+               /* Compute stencilTileIdx that is compatible with the (depth)
+                * tileIdx. This degrades the depth surface if necessary to
+                * ensure that a matching stencilTileIdx exists. */
+               AddrSurfInfoIn.flags.matchStencilTileCfg = 1;
+
+               /* Keep the depth mip-tail compatible with texturing. */
                AddrSurfInfoIn.flags.noStencil = 1;
+       }
 
        /* Set preferred macrotile parameters. This is usually required
         * for shared resources. This is for 2D tiling only. */
@@ -683,7 +703,21 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
                         * we requested it (only for level 0, since we're not
                         * supporting HTILE on higher mip levels anyway). */
                        assert(AddrSurfInfoOut.tcCompatible ||
-                              !AddrSurfInfoIn.flags.tcCompatible);
+                              !AddrSurfInfoIn.flags.tcCompatible ||
+                              AddrSurfInfoIn.flags.matchStencilTileCfg);
+
+                       if (AddrSurfInfoIn.flags.matchStencilTileCfg) {
+                               if (!AddrSurfInfoOut.tcCompatible) {
+                                       AddrSurfInfoIn.flags.tcCompatible = 0;
+                                       surf->flags &= ~RADEON_SURF_TC_COMPATIBLE_HTILE;
+                               }
+
+                               AddrSurfInfoIn.flags.matchStencilTileCfg = 0;
+                               AddrSurfInfoIn.tileIndex = AddrSurfInfoOut.tileIndex;
+                               stencil_tile_idx = AddrSurfInfoOut.stencilTileIdx;
+
+                               assert(stencil_tile_idx >= 0);
+                       }
 
                        r = gfx6_surface_settings(addrlib, info, config,
                                                  &AddrSurfInfoOut, surf);
@@ -694,6 +728,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
 
        /* Calculate texture layout information for stencil. */
        if (surf->flags & RADEON_SURF_SBUFFER) {
+               AddrSurfInfoIn.tileIndex = stencil_tile_idx;
                AddrSurfInfoIn.bpp = 8;
                AddrSurfInfoIn.flags.depth = 0;
                AddrSurfInfoIn.flags.stencil = 1;