AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
- /* noStencil = 0 can result in a depth part that is incompatible with
- * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in
- * this case, we may end up setting stencil_adjusted).
+ /* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
+ * for Z and stencil. This can cause a number of problems which we work
+ * around here:
*
- * TODO: update addrlib to a newer version, remove this, and
- * use flags.matchStencilTileCfg = 1 as an alternative fix.
+ * - a depth part that is incompatible with mipmapped texturing
+ * - at least on Stoney, entirely incompatible Z/S aspects (e.g.
+ * incorrect tiling applied to the stencil part, stencil buffer
+ * memory accesses that go out of bounds) even without mipmapping
+ *
+ * Some piglit tests that are prone to different types of related
+ * failures:
+ * ./bin/ext_framebuffer_multisample-upsample 2 stencil
+ * ./bin/framebuffer-blit-levels {draw,read} stencil
+ * ./bin/ext_framebuffer_multisample-unaligned-blit N {depth,stencil} {msaa,upsample,downsample}
+ * ./bin/fbo-depth-array fs-writes-{depth,stencil} / {depth,stencil}-{clear,layered-clear,draw}
+ * ./bin/depthstencil-render-miplevels 1024 d=s=z24_s8
*/
- if (config->info.levels > 1)
+ int stencil_tile_idx = -1;
+
+ if (AddrSurfInfoIn.flags.depth && !AddrSurfInfoIn.flags.noStencil &&
+ (config->info.levels > 1 || info->family == CHIP_STONEY)) {
+ /* Compute stencilTileIdx that is compatible with the (depth)
+ * tileIdx. This degrades the depth surface if necessary to
+ * ensure that a matching stencilTileIdx exists. */
+ AddrSurfInfoIn.flags.matchStencilTileCfg = 1;
+
+ /* Keep the depth mip-tail compatible with texturing. */
AddrSurfInfoIn.flags.noStencil = 1;
+ }
/* Set preferred macrotile parameters. This is usually required
* for shared resources. This is for 2D tiling only. */
* we requested it (only for level 0, since we're not
* supporting HTILE on higher mip levels anyway). */
assert(AddrSurfInfoOut.tcCompatible ||
- !AddrSurfInfoIn.flags.tcCompatible);
+ !AddrSurfInfoIn.flags.tcCompatible ||
+ AddrSurfInfoIn.flags.matchStencilTileCfg);
+
+ if (AddrSurfInfoIn.flags.matchStencilTileCfg) {
+ if (!AddrSurfInfoOut.tcCompatible) {
+ AddrSurfInfoIn.flags.tcCompatible = 0;
+ surf->flags &= ~RADEON_SURF_TC_COMPATIBLE_HTILE;
+ }
+
+ AddrSurfInfoIn.flags.matchStencilTileCfg = 0;
+ AddrSurfInfoIn.tileIndex = AddrSurfInfoOut.tileIndex;
+ stencil_tile_idx = AddrSurfInfoOut.stencilTileIdx;
+
+ assert(stencil_tile_idx >= 0);
+ }
r = gfx6_surface_settings(addrlib, info, config,
&AddrSurfInfoOut, surf);
/* Calculate texture layout information for stencil. */
if (surf->flags & RADEON_SURF_SBUFFER) {
+ AddrSurfInfoIn.tileIndex = stencil_tile_idx;
AddrSurfInfoIn.bpp = 8;
AddrSurfInfoIn.flags.depth = 0;
AddrSurfInfoIn.flags.stencil = 1;