Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.
stw_framebuffer_from_hdc_locked(
HDC hdc )
{
+ HWND hwnd;
struct stw_framebuffer *fb;
+ /*
+ * Some applications create and use several HDCs for the same window, so
+ * looking up the framebuffer by the HDC is not reliable. Use HWND whenever
+ * possible.
+ */
+ hwnd = WindowFromDC(hdc);
+ if(hwnd)
+ return stw_framebuffer_from_hwnd_locked(hwnd);
+
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hDC == hdc)
break;