dst = tmp;
}
+ unsigned first_component = nir_intrinsic_component(instr);
for (unsigned iter = 0; iter < num_iterations; iter++) {
if (indirect_offset.file == BAD_FILE) {
/* Constant indexing - use global offset. */
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
+ if (first_component != 0) {
+ unsigned read_components = num_components + first_component;
+ fs_reg tmp = bld.vgrf(dst.type, read_components);
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, tmp, icp_handle);
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(dst, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
+ }
inst->offset = imm_offset;
inst->mlen = 1;
} else {
inst->offset = imm_offset;
inst->mlen = 2;
}
- inst->regs_written = num_components * type_sz(dst.type) / 4;
+ inst->regs_written =
+ (num_components * type_sz(dst.type) / 4) + first_component;
/* If we are reading 64-bit data using 32-bit read messages we need
* build proper 64-bit data elements by shuffling the low and high
case nir_intrinsic_load_per_vertex_input: {
fs_reg indirect_offset = get_indirect_offset(instr);
unsigned imm_offset = instr->const_index[0];
+ unsigned first_component = nir_intrinsic_component(instr);
fs_inst *inst;
if (indirect_offset.file == BAD_FILE) {
if (imm_offset < max_push_slots) {
fs_reg src = fs_reg(ATTR, imm_offset / 2, dest.type);
for (int i = 0; i < instr->num_components; i++) {
- unsigned comp = 16 / type_sz(dest.type) * (imm_offset % 2) + i;
+ unsigned comp = 16 / type_sz(dest.type) * (imm_offset % 2) +
+ i + first_component;
bld.MOV(offset(dest, bld, i), component(src, comp));
}
tes_prog_data->base.urb_read_length =
fs_reg patch_handle = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld.LOAD_PAYLOAD(patch_handle, srcs, ARRAY_SIZE(srcs), 0);
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dest, patch_handle);
+ if (first_component != 0) {
+ unsigned read_components =
+ instr->num_components + first_component;
+ fs_reg tmp = bld.vgrf(dest.type, read_components);
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, tmp,
+ patch_handle);
+ inst->regs_written = read_components;
+ for (unsigned i = 0; i < instr->num_components; i++) {
+ bld.MOV(offset(dest, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dest,
+ patch_handle);
+ inst->regs_written = instr->num_components;
+ }
inst->mlen = 1;
inst->offset = imm_offset;
- inst->regs_written = instr->num_components;
}
} else {
/* Indirect indexing - use per-slot offsets as well. */