We'll need to use scissoring to restrict fragments to the viewport
soon. It seems harmless to include it generally, so let's do that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94453
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94454
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
int bbox[4];
- bbox[0] = 0;
- bbox[1] = fb_width;
- bbox[2] = 0;
- bbox[3] = fb_height;
+ bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
+ bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
+ bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
+ bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
_mesa_intersect_scissor_bounding_box(ctx, i, bbox);
if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {