# Enumerate all pixel formats
formats = {}
for name, value in globals().items():
- if name.startswith("PIPE_FORMAT_") and isinstance(value, int) and name != "PIPE_FORMAT_COUNT":
+ if name.startswith("PIPE_FORMAT_") and isinstance(value, int) and name not in ("PIPE_FORMAT_NONE", "PIPE_FORMAT_COUNT"):
formats[value] = name
def make_image(width, height, rgba):
##########################################################################
+import random
+
from gallium import *
from base import *
def main():
+ random.seed(0xdead3eef)
+
dev = Device()
suite = TestSuite()
]
ctx = dev.context_create()
+
+ n = 10000
- for format in formats.iterkeys():
- if format == PIPE_FORMAT_NONE:
- continue
+ for i in range(n):
+ format = random.choice(formats.keys())
if not util_format_is_depth_or_stencil(format):
- for target in targets:
- for size in sizes:
- if target == PIPE_TEXTURE_3D:
- depth = size
- else:
- depth = 1
- for face in faces:
- if target != PIPE_TEXTURE_CUBE and face:
- continue
- levels = lods(size)
- for last_level in range(levels):
- for level in range(0, last_level + 1):
- zslice = 0
- while zslice < depth >> level:
- test = TextureColorSampleTest(
- dev = dev,
- ctx = ctx,
- target = target,
- format = format,
- width = size,
- height = size,
- depth = depth,
- last_level = last_level,
- face = face,
- level = level,
- zslice = zslice,
- )
- suite.add_test(test)
- zslice = (zslice + 1)*2 - 1
- else:
- target = PIPE_TEXTURE_2D
- depth = 1
- face = 0
- last_level = 0
- level = 0
- zslice = 0
- for size in sizes:
- test = TextureDepthSampleTest(
- dev = dev,
- ctx = ctx,
- target = target,
- format = format,
- width = size,
- height = size,
- depth = depth,
- last_level = last_level,
- face = face,
- level = level,
- zslice = zslice,
- )
- suite.add_test(test)
+ is_depth_or_stencil = util_format_is_depth_or_stencil(format)
+
+ if is_depth_or_stencil:
+ target = PIPE_TEXTURE_2D
+ else:
+ target = random.choice(targets)
+
+ size = random.choice(sizes)
+
+ if target == PIPE_TEXTURE_3D:
+ depth = size
+ else:
+ depth = 1
+
+ if target == PIPE_TEXTURE_CUBE:
+ face =random.choice(faces)
+ else:
+ face = PIPE_TEX_FACE_POS_X
+
+ levels = lods(size)
+ last_level = random.randint(0, levels - 1)
+ level = random.randint(0, last_level)
+ zslice = random.randint(0, max(depth >> level, 1) - 1)
+
+ if is_depth_or_stencil:
+ klass = TextureDepthSampleTest
+ else:
+ klass = TextureColorSampleTest
+
+ test = klass(
+ dev = dev,
+ ctx = ctx,
+ target = target,
+ format = format,
+ width = size,
+ height = size,
+ depth = depth,
+ last_level = last_level,
+ face = face,
+ level = level,
+ zslice = zslice,
+ )
+ suite.add_test(test)
suite.run()