for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/** Used as an input for sha1 generation in the on-disk shader cache */
unsigned char *dri_config_options_sha1;
+
+ /** When drivers are OK with mapped buffers during draw and other calls. */
+ bool AllowMappedBuffersDuringExecution;
};
c->SparseBufferPageSize =
screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
+
+ c->AllowMappedBuffersDuringExecution =
+ screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
}