OUT_RING (chan, 0);
}
+#ifndef NVC0_SCISSORS_CLIPPING
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
OUT_RING (chan, fb->width << 16);
OUT_RING (chan, fb->height << 16);
+#endif
}
static void
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_scissor_state *s = &nvc0->scissor;
+#ifdef NVC0_SCISSORS_CLIPPING
+ struct pipe_viewport_state *vp = &nvc0->viewport;
+ int minx, maxx, miny, maxy;
- if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
- nvc0->state.scissor == nvc0->rast->pipe.scissor)
+ if (!(nvc0->dirty &
+ (NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT | NVC0_NEW_FRAMEBUFFER)) &&
+ nvc0->state.scissor == nvc0->rast->pipe.scissor)
return;
nvc0->state.scissor = nvc0->rast->pipe.scissor;
if (nvc0->state.scissor) {
- BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
- OUT_RING (chan, (s->maxx << 16) | s->minx);
- OUT_RING (chan, (s->maxy << 16) | s->miny);
+ minx = s->minx;
+ maxx = s->maxx;
+ miny = s->miny;
+ maxy = s->maxy;
} else {
- BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
- OUT_RING (chan, nvc0->framebuffer.width << 16);
- OUT_RING (chan, nvc0->framebuffer.height << 16);
+ minx = 0;
+ maxx = nvc0->framebuffer.width;
+ miny = 0;
+ maxy = nvc0->framebuffer.height;
}
+
+ minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
+ maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
+ miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
+ maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
+
+ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
+ OUT_RING (chan, (maxx << 16) | minx);
+ OUT_RING (chan, (maxy << 16) | miny);
+ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
+ OUT_RING (chan, ((maxx - minx) << 16) | minx);
+ OUT_RING (chan, ((maxy - miny) << 16) | miny);
+#else
+ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
+ OUT_RING (chan, (s->maxx << 16) | s->minx);
+ OUT_RING (chan, (s->maxy << 16) | s->miny);
+#endif
}
static void
OUT_RINGf (chan, nvc0->viewport.scale[0]);
OUT_RINGf (chan, nvc0->viewport.scale[1]);
OUT_RINGf (chan, nvc0->viewport.scale[2]);
+
+#ifdef NVC0_SCISSORS_CLIPPING
+ BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
+ OUT_RINGf (chan, nvc0->viewport.translate[2] - nvc0->viewport.scale[2]);
+ OUT_RINGf (chan, nvc0->viewport.translate[2] + nvc0->viewport.scale[2]);
+#endif
}
static void
uint32_t clip;
clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
+#ifndef NVC0_SCISSORS_CLIPPING
+ clip |= 0x1080;
+#endif
BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
OUT_RING (chan, clip);
{ nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
{ nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
{ nvc0_validate_stipple, NVC0_NEW_STIPPLE },
- { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_FRAMEBUFFER |
- NVC0_NEW_RASTERIZER },
+#ifdef NVC0_SCISSORS_CLIPPING
+ { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT |
+ NVC0_NEW_RASTERIZER |
+ NVC0_NEW_FRAMEBUFFER },
+#else
+ { nvc0_validate_scissor, NVC0_NEW_SCISSOR },
+#endif
{ nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
{ nvc0_validate_clip, NVC0_NEW_CLIP },
{ nvc0_vertprog_validate, NVC0_NEW_VERTPROG },