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mesa/main: Update _mesa_new_shader.
author
Jose Fonseca
<jfonseca@vmware.com>
Thu, 16 Jun 2016 14:22:37 +0000
(15:22 +0100)
committer
Jose Fonseca
<jfonseca@vmware.com>
Thu, 16 Jun 2016 14:22:37 +0000
(15:22 +0100)
Left over from
31dee99e052902bc08ddbb1009748dc982ac3211
. It should fix
Clang Windows build.
Trivial.
src/mesa/main/shaderobj.h
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diff --git
a/src/mesa/main/shaderobj.h
b/src/mesa/main/shaderobj.h
index 53836f131fb87cf8bbd30f9897eec4ec81c45d53..3abd597a58c053f17760f0cc36e53ace256fc03f 100644
(file)
--- a/
src/mesa/main/shaderobj.h
+++ b/
src/mesa/main/shaderobj.h
@@
-80,7
+80,7
@@
extern void
_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name,
GLenum
type);
+_mesa_new_shader(struct gl_context *ctx, GLuint name,
gl_shader_stage
type);
extern void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);