GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
- GL_ARB_copy_image DONE (i965, nvc0, radeonsi)
+ GL_ARB_copy_image DONE (i965, nv50, nvc0, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe)
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return 0;
case PIPE_CAP_VENDOR_ID:
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (m2mf) {
+ struct nv50_miptree *src_mt = nv50_miptree(src);
+ struct nv50_miptree *dst_mt = nv50_miptree(dst);
struct nv50_m2mf_rect drect, srect;
unsigned i;
- unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
- unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
+ << src_mt->ms_x;
+ unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
+ << src_mt->ms_y;
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
nv50_m2mf_rect_setup(&srect, src, src_level,
for (i = 0; i < src_box->depth; ++i) {
nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
- if (nv50_miptree(dst)->layout_3d)
+ if (dst_mt->layout_3d)
drect.z++;
else
- drect.base += nv50_miptree(dst)->layer_stride;
+ drect.base += dst_mt->layer_stride;
- if (nv50_miptree(src)->layout_3d)
+ if (src_mt->layout_3d)
srect.z++;
else
- srect.base += nv50_miptree(src)->layer_stride;
+ srect.base += src_mt->layer_stride;
}
return;
}