struct pipe_texture *pt = &mt->base;
unsigned width = tmp->width[0], height = tmp->height[0];
unsigned depth = tmp->depth[0];
- uint32_t tile_mode = 0, tile_flags = 0;
+ uint32_t tile_mode, tile_flags, tile_h;
int ret, i, l;
mt->base = *tmp;
break;
}
+ if (pt->height[0] > 32) tile_mode = 4;
+ else if (pt->height[0] > 16) tile_mode = 3;
+ else if (pt->height[0] > 8) tile_mode = 2;
+ else if (pt->height[0] > 4) tile_mode = 1;
+ else tile_mode = 0;
+ tile_h = 1 << (tile_mode + 2);
+
switch (pt->target) {
case PIPE_TEXTURE_3D:
mt->image_nr = pt->depth[0];
size = align(pt->width[l], 8) * pt->block.size;
size = align(size, 64);
- size *= align(pt->height[l], 8) * pt->block.size;
+ size *= align(pt->height[l], tile_h) * pt->block.size;
lvl->image_offset[i] = mt->total_size;
so_data(so, 0xe6);
break;
}
- so_data(so, 0x00000000);
+ so_data(so, bo->tile_mode << 4);
so_data(so, 0x00000000);
so_method(so, tesla, 0x1224, 1);
so_data(so, 0x16);
break;
}
- so_data(so, 0x00000000);
+ so_data(so, bo->tile_mode << 4);
so_data(so, 0x00000000);
so_method(so, tesla, 0x1538, 1);