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mesa: Change save_attrib_data() to return boolean
author
Juha-Pekka Heikkila
<juhapekka.heikkila@gmail.com>
Mon, 16 Dec 2013 14:04:00 +0000
(07:04 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 18 Dec 2013 16:06:52 +0000
(09:06 -0700)
Change save_attrib_data() to return true/false depending on success.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/attrib.c
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diff --git
a/src/mesa/main/attrib.c
b/src/mesa/main/attrib.c
index 8a2a268b4dcbdcefd7eb907e89ed43c9eebf2a86..3ecf5339437fb8b88a41210d830b5b46504826bf 100644
(file)
--- a/
src/mesa/main/attrib.c
+++ b/
src/mesa/main/attrib.c
@@
-182,7
+182,7
@@
struct texture_state
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
*/
-static
void
+static
bool
save_attrib_data(struct gl_attrib_node **head,
GLbitfield kind, void *payload)
{
@@
-196,7
+196,9
@@
save_attrib_data(struct gl_attrib_node **head,
}
else {
/* out of memory! */
+ return false;
}
+ return true;
}