* on varying-slot w/ the VS outputs)
*/
static void
-st_nir_assign_vs_in_locations(struct gl_program *prog,
- struct exec_list *var_list, unsigned *size)
+st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
{
unsigned attr, num_inputs = 0;
unsigned input_to_index[VERT_ATTRIB_MAX] = {0};
/* add placeholder for second part of a double attribute */
num_inputs++;
}
+ } else {
+ input_to_index[attr] = ~0;
}
}
- *size = 0;
- nir_foreach_variable(var, var_list) {
+ nir->num_inputs = 0;
+ nir_foreach_variable_safe(var, &nir->inputs) {
attr = var->data.location;
assert(attr < ARRAY_SIZE(input_to_index));
- var->data.driver_location = input_to_index[attr];
- (*size)++;
+
+ if (input_to_index[attr] != ~0u) {
+ var->data.driver_location = input_to_index[attr];
+ nir->num_inputs++;
+ } else {
+ /* Move unused input variables to the globals list (with no
+ * initialization), to avoid confusing drivers looking through the
+ * inputs array and expecting to find inputs with a driver_location
+ * set.
+ */
+ exec_node_remove(&var->node);
+ var->data.mode = nir_var_global;
+ exec_list_push_tail(&nir->globals, &var->node);
+ }
}
}
if (nir->stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */
- st_nir_assign_vs_in_locations(prog, &nir->inputs, &nir->num_inputs);
+ st_nir_assign_vs_in_locations(prog, nir);
+ /* Re-lower global vars, to deal with any dead VS inputs. */
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,