radv/gfx9: fix 3d image to image transfers on compute queues.
authorDave Airlie <airlied@redhat.com>
Thu, 28 Dec 2017 07:10:35 +0000 (17:10 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 28 Dec 2017 23:37:00 +0000 (09:37 +1000)
This fixes some of the broken:
dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_bufimage.c
src/amd/vulkan/radv_private.h

index a1e67b68402c381e240a874f1b19b36e6d01980b..b2dca80ad504e33b6bccdb24080838bb23780ac9 100644 (file)
@@ -451,19 +451,20 @@ radv_device_finish_meta_btoi_state(struct radv_device *device)
 }
 
 static nir_shader *
-build_nir_itoi_compute_shader(struct radv_device *dev)
+build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
 {
        nir_builder b;
-       const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+       enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
+       const struct glsl_type *buf_type = glsl_sampler_type(dim,
                                                             false,
                                                             false,
                                                             GLSL_TYPE_FLOAT);
-       const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+       const struct glsl_type *img_type = glsl_sampler_type(dim,
                                                             false,
                                                             false,
                                                             GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
-       b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs");
+       b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itoi_cs_3d" : "meta_itoi_cs");
        b.shader->info.cs.local_size[0] = 16;
        b.shader->info.cs.local_size[1] = 16;
        b.shader->info.cs.local_size[2] = 1;
@@ -488,18 +489,18 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
 
        nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
        nir_intrinsic_set_base(src_offset, 0);
-       nir_intrinsic_set_range(src_offset, 16);
+       nir_intrinsic_set_range(src_offset, 24);
        src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
-       src_offset->num_components = 2;
-       nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset");
+       src_offset->num_components = is_3d ? 3 : 2;
+       nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, is_3d ? 3 : 2, 32, "src_offset");
        nir_builder_instr_insert(&b, &src_offset->instr);
 
        nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
        nir_intrinsic_set_base(dst_offset, 0);
-       nir_intrinsic_set_range(dst_offset, 16);
-       dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
-       dst_offset->num_components = 2;
-       nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 2, 32, "dst_offset");
+       nir_intrinsic_set_range(dst_offset, 24);
+       dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
+       dst_offset->num_components = is_3d ? 3 : 2;
+       nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, is_3d ? 3 : 2, 32, "dst_offset");
        nir_builder_instr_insert(&b, &dst_offset->instr);
 
        nir_ssa_def *src_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa);
@@ -507,15 +508,15 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
        nir_ssa_def *dst_coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
 
        nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
-       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+       tex->sampler_dim = dim;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 3));
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, is_3d ? 0x7 : 0x3));
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
        tex->dest_type = nir_type_float;
        tex->is_array = false;
-       tex->coord_components = 2;
+       tex->coord_components = is_3d ? 3 : 2;
        tex->texture = nir_deref_var_create(tex, input_img);
        tex->sampler = NULL;
 
@@ -539,9 +540,10 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
 {
        VkResult result;
        struct radv_shader_module cs = { .nir = NULL };
-
-       cs.nir = build_nir_itoi_compute_shader(device);
-
+       struct radv_shader_module cs_3d = { .nir = NULL };
+       cs.nir = build_nir_itoi_compute_shader(device, false);
+       if (device->physical_device->rad_info.chip_class >= GFX9)
+               cs_3d.nir = build_nir_itoi_compute_shader(device, true);
        /*
         * two descriptors one for the image being sampled
         * one for the buffer being written.
@@ -581,7 +583,7 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
                .setLayoutCount = 1,
                .pSetLayouts = &device->meta_state.itoi.img_ds_layout,
                .pushConstantRangeCount = 1,
-               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
+               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 24},
        };
 
        result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -615,10 +617,35 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
        if (result != VK_SUCCESS)
                goto fail;
 
+       if (device->physical_device->rad_info.chip_class >= GFX9) {
+               VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+                       .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+.stage = VK_SHADER_STAGE_COMPUTE_BIT,
+                       .module = radv_shader_module_to_handle(&cs_3d),
+                       .pName = "main",
+                       .pSpecializationInfo = NULL,
+               };
+
+               VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+                       .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+                       .stage = pipeline_shader_stage_3d,
+                       .flags = 0,
+                       .layout = device->meta_state.itoi.img_p_layout,
+               };
+
+               result = radv_CreateComputePipelines(radv_device_to_handle(device),
+                                                    radv_pipeline_cache_to_handle(&device->meta_state.cache),
+                                                    1, &vk_pipeline_info_3d, NULL,
+                                                    &device->meta_state.itoi.pipeline_3d);
+
+               ralloc_free(cs_3d.nir);
+       }
        ralloc_free(cs.nir);
+
        return VK_SUCCESS;
 fail:
        ralloc_free(cs.nir);
+       ralloc_free(cs_3d.nir);
        return result;
 }
 
@@ -634,6 +661,9 @@ radv_device_finish_meta_itoi_state(struct radv_device *device)
                                        &state->alloc);
        radv_DestroyPipeline(radv_device_to_handle(device),
                             state->itoi.pipeline, &state->alloc);
+       if (device->physical_device->rad_info.chip_class >= GFX9)
+               radv_DestroyPipeline(radv_device_to_handle(device),
+                                    state->itoi.pipeline_3d, &state->alloc);
 }
 
 static nir_shader *
@@ -1068,19 +1098,24 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
 
        itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
 
+       if (device->physical_device->rad_info.chip_class >= GFX9 &&
+           src->image->type == VK_IMAGE_TYPE_3D)
+               pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
        radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
                             VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
 
        for (unsigned r = 0; r < num_rects; ++r) {
-               unsigned push_constants[4] = {
+               unsigned push_constants[6] = {
                        rects[r].src_x,
                        rects[r].src_y,
+                       src->layer,
                        rects[r].dst_x,
                        rects[r].dst_y,
+                       dst->layer,
                };
                radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
                                      device->meta_state.itoi.img_p_layout,
-                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
+                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 24,
                                      push_constants);
 
                radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
index acc4ed4dc92257a6292f25115af0f42d2d14519e..a8270483014684340dbaee3315ca7f77b81f9b18 100644 (file)
@@ -443,6 +443,7 @@ struct radv_meta_state {
                VkPipelineLayout                          img_p_layout;
                VkDescriptorSetLayout                     img_ds_layout;
                VkPipeline pipeline;
+               VkPipeline pipeline_3d;
        } itoi;
        struct {
                VkPipelineLayout                          img_p_layout;