prog_data->curb_read_length = uniform_push_length + ubo_push_length;
+ uint64_t used = 0;
+
/* Map the offsets in the UNIFORM file to fixed HW regs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
constant_nr = 0;
}
+ assert(constant_nr / 8 < 64);
+ used |= BITFIELD64_BIT(constant_nr / 8);
+
struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs +
constant_nr / 8,
constant_nr % 8);
}
}
+ uint64_t want_zero = used & stage_prog_data->zero_push_reg;
+ if (want_zero) {
+ assert(!compiler->compact_params);
+ fs_builder ubld = bld.exec_all().group(8, 0).at(
+ cfg->first_block(), cfg->first_block()->start());
+
+ /* push_reg_mask_param is in 32-bit units */
+ unsigned mask_param = stage_prog_data->push_reg_mask_param;
+ struct brw_reg mask = brw_vec1_grf(payload.num_regs + mask_param / 8,
+ mask_param % 8);
+
+ fs_reg b32;
+ for (unsigned i = 0; i < 64; i++) {
+ if (i % 16 == 0 && (want_zero & BITFIELD64_RANGE(i, 16))) {
+ fs_reg shifted = ubld.vgrf(BRW_REGISTER_TYPE_W, 2);
+ ubld.SHL(horiz_offset(shifted, 8),
+ byte_offset(retype(mask, BRW_REGISTER_TYPE_W), i / 8),
+ brw_imm_v(0x01234567));
+ ubld.SHL(shifted, horiz_offset(shifted, 8), brw_imm_w(8));
+
+ fs_builder ubld16 = ubld.group(16, 0);
+ b32 = ubld16.vgrf(BRW_REGISTER_TYPE_D);
+ ubld16.group(16, 0).ASR(b32, shifted, brw_imm_w(15));
+ }
+
+ if (want_zero & BITFIELD64_BIT(i)) {
+ assert(i < prog_data->curb_read_length);
+ struct brw_reg push_reg =
+ retype(brw_vec8_grf(payload.num_regs + i, 0),
+ BRW_REGISTER_TYPE_D);
+
+ ubld.AND(push_reg, push_reg, component(b32, i % 16));
+ }
+ }
+
+ invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
+ }
+
/* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length;
}
if (push_ubo_ranges && robust_buffer_access) {
/* We can't on-the-fly adjust our push ranges because doing so would
* mess up the layout in the shader. When robustBufferAccess is
- * enabled, we have to manually bounds check our pushed UBO accesses.
+ * enabled, we push a mask into the shader indicating which pushed
+ * registers are valid and we zero out the invalid ones at the top of
+ * the shader.
*/
- const uint32_t ubo_size_start =
- offsetof(struct anv_push_constants, push_ubo_sizes);
- const uint32_t ubo_size_end = ubo_size_start + (4 * sizeof(uint32_t));
- push_start = MIN2(push_start, ubo_size_start);
- push_end = MAX2(push_end, ubo_size_end);
+ const uint32_t push_reg_mask_start =
+ offsetof(struct anv_push_constants, push_reg_mask);
+ const uint32_t push_reg_mask_end = push_reg_mask_start + sizeof(uint64_t);
+ push_start = MIN2(push_start, push_reg_mask_start);
+ push_end = MAX2(push_end, push_reg_mask_end);
}
if (nir->info.stage == MESA_SHADER_COMPUTE) {
.length = DIV_ROUND_UP(push_end - push_start, 32),
};
- /* Mapping from brw_ubo_range to anv_push_range */
- int push_range_idx_map[4] = { -1, -1, -1, -1 };
+ if (has_push_intrinsic) {
+ nir_foreach_function(function, nir) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_push_constant:
+ intrin->intrinsic = nir_intrinsic_load_uniform;
+ nir_intrinsic_set_base(intrin,
+ nir_intrinsic_base(intrin) -
+ push_start);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
if (push_ubo_ranges) {
brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
if (push_constant_range.length > 0)
map->push_ranges[n++] = push_constant_range;
+ if (robust_buffer_access) {
+ const uint32_t push_reg_mask_offset =
+ offsetof(struct anv_push_constants, push_reg_mask);
+ assert(push_reg_mask_offset >= push_start);
+ prog_data->push_reg_mask_param =
+ (push_reg_mask_offset - push_start) / 4;
+ }
+
+ unsigned range_start_reg = push_constant_range.length;
+
for (int i = 0; i < 4; i++) {
struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i];
if (ubo_range->length == 0)
const struct anv_pipeline_binding *binding =
&map->surface_to_descriptor[ubo_range->block];
- push_range_idx_map[i] = n;
map->push_ranges[n++] = (struct anv_push_range) {
.set = binding->set,
.index = binding->index,
.start = ubo_range->start,
.length = ubo_range->length,
};
+
+ /* We only bother to shader-zero pushed client UBOs */
+ if (binding->set < MAX_SETS && robust_buffer_access) {
+ prog_data->zero_push_reg |= BITFIELD64_RANGE(range_start_reg,
+ ubo_range->length);
+ }
+
+ range_start_reg += ubo_range->length;
}
} else {
/* For Ivy Bridge, the push constants packets have a different
map->push_ranges[0] = push_constant_range;
}
- if (has_push_intrinsic || (push_ubo_ranges && robust_buffer_access)) {
- nir_foreach_function(function, nir) {
- if (!function->impl)
- continue;
-
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- switch (intrin->intrinsic) {
- case nir_intrinsic_load_ubo: {
- if (!robust_buffer_access)
- break;
-
- if (!nir_src_is_const(intrin->src[0]) ||
- !nir_src_is_const(intrin->src[1]))
- break;
-
- uint32_t index = nir_src_as_uint(intrin->src[0]);
- uint64_t offset = nir_src_as_uint(intrin->src[1]);
- uint32_t size = intrin->num_components *
- (intrin->dest.ssa.bit_size / 8);
-
- int ubo_range_idx = -1;
- for (unsigned i = 0; i < 4; i++) {
- const struct brw_ubo_range *range =
- &prog_data->ubo_ranges[i];
- if (range->block == index &&
- offset + size > range->start * 32 &&
- offset < (range->start + range->length) * 32) {
- ubo_range_idx = i;
- break;
- }
- }
-
- if (ubo_range_idx < 0)
- break;
-
- b.cursor = nir_after_instr(&intrin->instr);
-
- assert(push_range_idx_map[ubo_range_idx] >= 0);
- const uint32_t ubo_size_offset =
- offsetof(struct anv_push_constants, push_ubo_sizes) +
- push_range_idx_map[ubo_range_idx] * sizeof(uint32_t);
-
- nir_intrinsic_instr *load_size =
- nir_intrinsic_instr_create(b.shader,
- nir_intrinsic_load_uniform);
- load_size->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
- nir_intrinsic_set_base(load_size,
- ubo_size_offset - push_start);
- nir_intrinsic_set_range(load_size, 4);
- nir_intrinsic_set_type(load_size, nir_type_uint32);
- load_size->num_components = 1;
- nir_ssa_dest_init(&load_size->instr, &load_size->dest,
- 1, 32, NULL);
- nir_builder_instr_insert(&b, &load_size->instr);
-
- /* Do the size checks per-component. Thanks to scalar block
- * layout, we could end up with a single vector straddling a
- * 32B boundary.
- *
- * We intentionally push a size starting from the UBO
- * binding in the descriptor set rather than starting from
- * the started of the pushed range. This prevents us from
- * accidentally flagging things as out-of-bounds due to
- * roll-over if a vector access crosses the push range
- * boundary.
- *
- * We align up to 32B so that we can get better CSE.
- *
- * We check
- *
- * offset + size - 1 < push_ubo_sizes[i]
- *
- * rather than
- *
- * offset + size <= push_ubo_sizes[i]
- *
- * because it properly returns OOB for the case where
- * offset + size == 0.
- */
- nir_const_value last_byte_const[NIR_MAX_VEC_COMPONENTS];
- for (unsigned c = 0; c < intrin->dest.ssa.num_components; c++) {
- assert(intrin->dest.ssa.bit_size % 8 == 0);
- const unsigned comp_size_B = intrin->dest.ssa.bit_size / 8;
- const uint32_t comp_last_byte =
- align_u32(offset + (c + 1) * comp_size_B,
- ANV_UBO_BOUNDS_CHECK_ALIGNMENT) - 1;
- last_byte_const[c] =
- nir_const_value_for_uint(comp_last_byte, 32);
- }
- nir_ssa_def *last_byte =
- nir_build_imm(&b, intrin->dest.ssa.num_components, 32,
- last_byte_const);
- nir_ssa_def *in_bounds =
- nir_ult(&b, last_byte, &load_size->dest.ssa);
-
- nir_ssa_def *zero =
- nir_imm_zero(&b, intrin->dest.ssa.num_components,
- intrin->dest.ssa.bit_size);
- nir_ssa_def *value =
- nir_bcsel(&b, in_bounds, &intrin->dest.ssa, zero);
- nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa,
- nir_src_for_ssa(value),
- value->parent_instr);
- break;
- }
-
- case nir_intrinsic_load_push_constant:
- intrin->intrinsic = nir_intrinsic_load_uniform;
- nir_intrinsic_set_base(intrin,
- nir_intrinsic_base(intrin) -
- push_start);
- break;
-
- default:
- break;
- }
- }
- }
- }
- }
-
/* Now that we're done computing the push constant portion of the
* bind map, hash it. This lets us quickly determine if the actual
* mapping has changed and not just a no-op pipeline change.