void *mem_ctx,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data,
- struct gl_shader_program *prog,
+ struct gl_shader_program *shader_prog,
struct gl_fragment_program *fp,
bool runtime_check_aads_emit,
bool debug_flag);
const struct brw_wm_prog_key *const key;
struct brw_wm_prog_data *prog_data;
- struct gl_shader_program *prog;
+ struct gl_shader_program * const shader_prog;
const struct gl_fragment_program *fp;
unsigned dispatch_width; /**< 8 or 16 */
void *mem_ctx,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data,
- struct gl_shader_program *prog,
+ struct gl_shader_program *shader_prog,
struct gl_fragment_program *fp,
bool runtime_check_aads_emit,
bool debug_flag)
: brw(brw), stage(MESA_SHADER_FRAGMENT), key(key),
- prog_data(prog_data), prog(prog), fp(fp),
+ prog_data(prog_data), shader_prog(shader_prog), fp(fp),
runtime_check_aads_emit(runtime_check_aads_emit),
debug_flag(debug_flag), mem_ctx(mem_ctx)
{
int after_size = p->next_insn_offset - start_offset;
if (unlikely(debug_flag)) {
- if (prog) {
+ if (shader_prog) {
fprintf(stderr,
"Native code for %s fragment shader %d (SIMD%d dispatch):\n",
- prog->Label ? prog->Label : "unnamed",
- prog->Name, dispatch_width);
+ shader_prog->Label ? shader_prog->Label : "unnamed",
+ shader_prog->Name, dispatch_width);
} else if (fp) {
fprintf(stderr,
"Native code for fragment program %d (SIMD%d dispatch):\n",