i965: fix 3DPRIMITIVE batch decode of the vertex count field.
authorEric Anholt <eric@anholt.net>
Fri, 6 Mar 2009 02:50:29 +0000 (18:50 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 6 Mar 2009 03:42:19 +0000 (19:42 -0800)
src/mesa/drivers/dri/intel/intel_decode.c

index 136221c37fc536de53c33e30122ca7f918850c18..f2e2e6193584107b0413b2f0eae78a0950da4d39 100644 (file)
@@ -1595,7 +1595,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures)
                  "3DPRIMITIVE: %s %s\n",
                  get_965_prim_type(data[0]),
                  (data[0] & (1 << 15)) ? "random" : "sequential");
-       instr_out(data, hw_offset, 1, "primitive count\n");
+       instr_out(data, hw_offset, 1, "vertex count\n");
        instr_out(data, hw_offset, 2, "start vertex\n");
        instr_out(data, hw_offset, 3, "instance count\n");
        instr_out(data, hw_offset, 4, "start instance\n");