struct brw_context;
-#define BRW_NEW_URB_FENCE 0x1
-#define BRW_NEW_FRAGMENT_PROGRAM 0x2
-#define BRW_NEW_VERTEX_PROGRAM 0x4
-#define BRW_NEW_INPUT_DIMENSIONS 0x8
-#define BRW_NEW_CURBE_OFFSETS 0x10
-#define BRW_NEW_REDUCED_PRIMITIVE 0x20
-#define BRW_NEW_PRIMITIVE 0x40
-#define BRW_NEW_CONTEXT 0x80
-#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
-#define BRW_NEW_PSP 0x800
-#define BRW_NEW_WM_SURFACES 0x1000
-#define BRW_NEW_BINDING_TABLE 0x2000
-#define BRW_NEW_INDICES 0x4000
-#define BRW_NEW_VERTICES 0x8000
+enum brw_state_id {
+ BRW_STATE_URB_FENCE,
+ BRW_STATE_FRAGMENT_PROGRAM,
+ BRW_STATE_VERTEX_PROGRAM,
+ BRW_STATE_INPUT_DIMENSIONS,
+ BRW_STATE_CURBE_OFFSETS,
+ BRW_STATE_REDUCED_PRIMITIVE,
+ BRW_STATE_PRIMITIVE,
+ BRW_STATE_CONTEXT,
+ BRW_STATE_WM_INPUT_DIMENSIONS,
+ BRW_STATE_PSP,
+ BRW_STATE_WM_SURFACES,
+ BRW_STATE_BINDING_TABLE,
+ BRW_STATE_INDICES,
+ BRW_STATE_VERTICES,
+ BRW_STATE_BATCH,
+ BRW_STATE_DEPTH_BUFFER,
+ BRW_STATE_NR_WM_SURFACES,
+ BRW_STATE_NR_VS_SURFACES,
+ BRW_STATE_INDEX_BUFFER,
+ BRW_STATE_VS_CONSTBUF,
+ BRW_STATE_WM_CONSTBUF
+};
+
+#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
+#define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
+#define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
+#define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
+#define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
+#define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
+#define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
+#define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
+#define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
+#define BRW_NEW_PSP (1 << BRW_STATE_PSP)
+#define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
+#define BRW_NEW_BINDING_TABLE (1 << BRW_STATE_BINDING_TABLE)
+#define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
+#define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering.
*/
-#define BRW_NEW_BATCH 0x10000
+#define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
/** \see brw.state.depth_region */
-#define BRW_NEW_DEPTH_BUFFER 0x20000
-#define BRW_NEW_NR_WM_SURFACES 0x40000
-#define BRW_NEW_NR_VS_SURFACES 0x80000
-#define BRW_NEW_INDEX_BUFFER 0x100000
-#define BRW_NEW_VS_CONSTBUF 0x200000
-#define BRW_NEW_WM_CONSTBUF 0x400000
+#define BRW_NEW_DEPTH_BUFFER (1 << BRW_STATE_DEPTH_BUFFER)
+#define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
+#define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
+#define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
+#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
+#define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
struct brw_state_flags {
/** State update flags signalled by mesa internals */