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st/mesa: fix geometry shader memory leak
author
Brian Paul
<brianp@vmware.com>
Tue, 8 Jul 2014 22:24:53 +0000
(16:24 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 9 Jul 2014 12:43:26 +0000
(06:43 -0600)
Spotted by Charmaine Lee.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/mesa/state_tracker/st_context.c
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diff --git
a/src/mesa/state_tracker/st_context.c
b/src/mesa/state_tracker/st_context.c
index c7f3ec6be41d72da0ef65b7fd8e5ee946b0e521b..c805a094b98d45a2d0697e79ff08bb9577e8d257 100644
(file)
--- a/
src/mesa/state_tracker/st_context.c
+++ b/
src/mesa/state_tracker/st_context.c
@@
-307,6
+307,7
@@
void st_destroy_context( struct st_context *st )
cso_release_all(st->cso_context);
st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_geomprog(st, &st->gp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
/* release framebuffer surfaces */