static ALWAYS_INLINE void
compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid *data,
- bool dsa, bool no_error, const char *caller)
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLsizei imageSize,
+ const GLvoid *data, bool dsa, bool no_error,
+ const char *caller)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (!no_error &&
compressed_subtexture_error_check(ctx, dim, texObj, target, level,
- xoffset, yoffset, 0, width, height,
- 1, format,
+ xoffset, yoffset, zoffset, width,
+ height, depth, format,
imageSize, data, caller)) {
return;
}
- texImage = _mesa_select_tex_image(texObj, target, level);
- assert(texImage);
+ /* Must handle special case GL_TEXTURE_CUBE_MAP. */
+ if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ const char *pixels = data;
+ GLint image_stride;
+
+ /* Make sure the texture object is a proper cube.
+ * (See texturesubimage in teximage.c for details on why this check is
+ * performed.)
+ */
+ if (!_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTextureSubImage3D(cube map incomplete)");
+ return;
+ }
+
+ /* Copy in each face. */
+ for (int i = 0; i < 6; ++i) {
+ texImage = texObj->Image[i][level];
+ assert(texImage);
+
+ compressed_texture_sub_image(ctx, 3, texObj, texImage,
+ texObj->Target, level, xoffset, yoffset,
+ zoffset, width, height, 1, format,
+ imageSize, pixels);
+
+ /* Compressed images don't have a client format */
+ image_stride = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height, 1);
+
+ pixels += image_stride;
+ imageSize -= image_stride;
+ }
+ } else {
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ assert(texImage);
- compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
- xoffset, yoffset, 0, width, height, 1, format,
- imageSize, data);
+ compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, data);
+ }
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
- imageSize, data, false, true,
+ compressed_tex_sub_image(1, target, 0, level, xoffset, 0, 0, width,
+ 1, 1, format, imageSize, data, false, true,
"glCompressedTexSubImage1D");
}
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(1, target, 0, level, xoffset, 0, width, 1, format,
- imageSize, data, false, false,
+ compressed_tex_sub_image(1, target, 0, level, xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data, false, false,
"glCompressedTexSubImage1D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, 0, width, 1, 1,
format, imageSize, data, true, true,
"glCompressedTextureSubImage1D");
}
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, width, 1,
+ compressed_tex_sub_image(1, 0, texture, level, xoffset, 0, 0, width, 1, 1,
format, imageSize, data, true, false,
"glCompressedTextureSubImage1D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, width,
- height, format, imageSize, data, false, true,
+ compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, 0, width,
+ height, 1, format, imageSize, data, false, true,
"glCompressedTexSubImage2D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, width,
- height, format, imageSize, data, false, false,
+ compressed_tex_sub_image(2, target, 0, level, xoffset, yoffset, 0, width,
+ height, 1, format, imageSize, data, false, false,
"glCompressedTexSubImage2D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, width,
- height, format, imageSize, data, true, true,
+ compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0, width,
+ height, 1, format, imageSize, data, true, true,
"glCompressedTextureSubImage2D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, width,
- height, format, imageSize, data, true, false,
+ compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0, width,
+ height, 1, format, imageSize, data, true, false,
"glCompressedTextureSubImage2D");
}
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GET_CURRENT_CONTEXT(ctx);
-
- if (compressed_subtexture_target_check(ctx, target, 3, format, false,
- "glCompressedTexSubImage3D")) {
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
- return;
-
- if (compressed_subtexture_error_check(ctx, 3, texObj, target,
- level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- "glCompressedTexSubImage3D")) {
- return;
- }
-
-
- texImage = _mesa_select_tex_image(texObj, target, level);
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
- xoffset, yoffset, zoffset, width, height,
- depth, format, imageSize, data);
+ compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data,
+ false, false, "glCompressedTexSubImage3D");
}
void GLAPIENTRY
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage3D");
- if (!texObj)
- return;
-
- if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
- "glCompressedTextureSubImage3D")) {
- return;
- }
-
- if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
- level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- "glCompressedTextureSubImage3D")) {
- return;
- }
-
- /* Must handle special case GL_TEXTURE_CUBE_MAP. */
- if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- const char *pixels = data;
- int i;
- GLint image_stride;
-
- /* Make sure the texture object is a proper cube.
- * (See texturesubimage in teximage.c for details on why this check is
- * performed.)
- */
- if (!_mesa_cube_level_complete(texObj, level)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTextureSubImage3D(cube map incomplete)");
- return;
- }
-
- /* Copy in each face. */
- for (i = 0; i < 6; ++i) {
- texImage = texObj->Image[i][level];
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 3, texObj, texImage,
- texObj->Target, level, xoffset, yoffset,
- zoffset, width, height, 1, format,
- imageSize, pixels);
-
- /* Compressed images don't have a client format */
- image_stride = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height, 1);
-
- pixels += image_stride;
- imageSize -= image_stride;
- }
- }
- else {
- texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
- assert(texImage);
-
- compressed_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
- level, xoffset, yoffset, zoffset, width,
- height, depth, format, imageSize, data);
- }
+ compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data,
+ true, false, "glCompressedTextureSubImage3D");
}
static mesa_format