fs_inst *
fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp,
- glsl_interp_qualifier interpolation_mode)
+ glsl_interp_qualifier interpolation_mode,
+ bool is_centroid)
{
brw_wm_barycentric_interp_mode barycoord_mode;
- if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
- barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
- else
- barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
+ if (is_centroid) {
+ if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
+ barycoord_mode = BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
+ else
+ barycoord_mode = BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
+ } else {
+ if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
+ barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
+ else
+ barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
+ }
return emit(FS_OPCODE_LINTERP, attr,
this->delta_x[barycoord_mode],
this->delta_y[barycoord_mode], interp);
emit(BRW_OPCODE_MOV, attr, fs_reg(1.0f));
} else {
struct brw_reg interp = interp_reg(location, k);
- emit_linterp(attr, fs_reg(interp), interpolation_mode);
+ emit_linterp(attr, fs_reg(interp), interpolation_mode,
+ ir->centroid);
if (intel->gen < 6) {
emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
}
void emit_dummy_fs();
fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
- glsl_interp_qualifier interpolation_mode);
+ glsl_interp_qualifier interpolation_mode,
+ bool is_centroid);
fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
fs_reg *emit_general_interpolation(ir_variable *ir);
void emit_interpolation_setup_gen4();
for (attr = 0; attr < FRAG_ATTRIB_MAX; ++attr) {
enum glsl_interp_qualifier interp_qualifier =
fprog->InterpQualifier[attr];
+ bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
/* Ignore unused inputs. */
continue;
if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
- barycentric_interp_modes |=
- 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
+ if (is_centroid) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
+ } else {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
+ }
} else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
(!(shade_model_flat && is_gl_Color) &&
interp_qualifier == INTERP_QUALIFIER_NONE)) {
- barycentric_interp_modes |=
- 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
+ if (is_centroid) {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
+ } else {
+ barycentric_interp_modes |=
+ 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
+ }
}
}