#include "main/shaderobj.h"
#include "main/version.h"
#include "main/vtxfmt.h"
+#include "main/hash.h"
#include "program/prog_cache.h"
#include "vbo/vbo.h"
#include "glapi/glapi.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "st_vdpau.h"
+#include "st_texture.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
free( st );
}
+
+/**
+ * Callback to release the sampler view attached to a texture object.
+ * Called by _mesa_HashWalk().
+ */
+static void
+destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ struct st_context *st = (struct st_context *) userData;
+
+ st_texture_release_sampler_view(st, st_texture_object(texObj));
+}
void st_destroy_context( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
GLuint i;
+ _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
+
/* need to unbind and destroy CSO objects before anything else */
cso_release_all(st->cso_context);
return pt;
}
+void
+st_texture_release_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj)
+{
+ if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+}
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
+extern void
+st_texture_release_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj);
+
#endif