GLuint FBO;
};
-
+#define MAX_META_OPS_DEPTH 2
/**
* All per-context meta state.
*/
struct gl_meta_state
{
- struct save_state Save; /**< state saved during meta-ops */
+ struct save_state Save[MAX_META_OPS_DEPTH]; /**< state saved during meta-ops */
+ int current_save_state;
struct temp_texture TempTex;
static void
_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
{
- struct save_state *save = &ctx->Meta->Save;
+ struct save_state *save;
+
+ /* hope MAX_META_OPS_DEPTH is large enough */
+ assert(current_save_state < MAX_META_OPS_DEPTH);
+ save = &ctx->Meta->Save[ctx->Meta->current_save_state++];
+ memset(save, 0, sizeof(*save));
save->SavedState = state;
if (state & META_ALPHA_TEST) {
static void
_mesa_meta_end(struct gl_context *ctx)
{
- struct save_state *save = &ctx->Meta->Save;
+ struct save_state *save = &ctx->Meta->Save[--ctx->Meta->current_save_state];
const GLbitfield state = save->SavedState;
if (state & META_ALPHA_TEST) {