-/* $Id: accum.c,v 1.22 2000/07/14 04:15:37 brianp Exp $ */
+/* $Id: accum.c,v 1.23 2000/07/15 03:14:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
- if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0
- && (GLint) (256 / ctx->IntegerAccumScaler) <= 32768) {
+ if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
const GLfloat mult = ctx->IntegerAccumScaler;
static GLchan multTable[32768];
static GLfloat prevMult = 0.0;
GLuint j;
- const GLint max = (GLint) (256 / mult);
+ const GLint max = MIN2((GLint) (256 / mult), 32767);
if (mult != prevMult) {
- assert(max <= 32768);
for (j = 0; j < max; j++)
multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
prevMult = mult;