s/GLuint/GLint/
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Aug 2003 14:45:45 +0000 (14:45 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Aug 2003 14:45:45 +0000 (14:45 +0000)
src/mesa/swrast/s_texture.c

index 36f2975312dfccf751c55a3b3203983214521f93..6f38aab7f0af18fa2a2c5ad167dd6df5f273cc9f 100644 (file)
@@ -3727,7 +3727,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
 #if CHAN_TYPE == GL_FLOAT
                rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult;
 #else
-               GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
+               GLint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
                           + ((GLuint) arg1[i][ACOMP] << CHAN_BITS))
                    >> shift;
                rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);