void
_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
{
- GLuint format = texImage->TexFormat;
+ gl_format format = texImage->TexFormat;
ASSERT(dims == 1 || dims == 2 || dims == 3);
_mesa_get_format_color_encoding(format) == GL_SRGB) {
format = _mesa_get_srgb_format_linear(format);
}
- texImage->FetchTexelf =
- _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
texImage->FetchTexelc = fetch_texel_float_to_chan;