#define S_028C70_RAT(x) (((x) & 0x1) << 26)
#define G_028C70_RAT(x) (((x) >> 26) & 0x1)
#define C_028C70_RAT 0xFBFFFFFF
+/* RESOURCE_TYPE is only used for compute shaders */
#define S_028C70_RESOURCE_TYPE(x) (((x) & 0x7) << 27)
#define G_028C70_RESOURCE_TYPE(x) (((x) >> 27) & 0x7)
#define C_028C70_RESOURCE_TYPE 0xC7FFFFFF
+#define V_028C70_BUFFER 0x0
+#define V_028C70_TEXTURE1D 0x1
+#define V_028C70_TEXTURE1DARRAY 0x2
+#define V_028C70_TEXTURE2D 0x3
+#define V_028C70_TEXTURE2DARRAY 0x4
+#define V_028C70_TEXTURE3D 0x5
#define R_028C74_CB_COLOR0_ATTRIB 0x028C74
#define S_028C74_NON_DISP_TILING_ORDER(x) (((x) & 0x1) << 4)