static ir_expression_operation
-get_conversion_operation(const glsl_type *to, const glsl_type *from,
- struct _mesa_glsl_parse_state *state)
+get_implicit_conversion_operation(const glsl_type *to, const glsl_type *from,
+ struct _mesa_glsl_parse_state *state)
{
switch (to->base_type) {
case GLSL_TYPE_FLOAT:
switch (from->base_type) {
case GLSL_TYPE_INT: return ir_unop_i2f;
case GLSL_TYPE_UINT: return ir_unop_u2f;
- case GLSL_TYPE_DOUBLE: return ir_unop_d2f;
default: return (ir_expression_operation)0;
}
to = glsl_type::get_instance(to->base_type, from->type->vector_elements,
from->type->matrix_columns);
- ir_expression_operation op = get_conversion_operation(to, from->type, state);
+ ir_expression_operation op = get_implicit_conversion_operation(to, from->type, state);
if (op) {
from = new(ctx) ir_expression(op, to, from, NULL);
return true;