#define FEATURE_texture_fxt1 _HAVE_FULL_GL
#define FEATURE_texture_s3tc _HAVE_FULL_GL
#define FEATURE_userclip _HAVE_FULL_GL
+#define FEATURE_vertex_array_byte 0
#define FEATURE_windowpos _HAVE_FULL_GL
#define FEATURE_es2_glsl 0
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
break;
+#endif
+#if FEATURE_vertex_array_byte
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
break;
+#endif
+#if FEATURE_vertex_array_byte
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );