}
};
+ /* We may need a temporary for the coordinate */
+
+ bool needs_temp_coord = (midgard_texop == TEXTURE_OP_TEXEL_FETCH);
+ unsigned coords = needs_temp_coord ? make_compiler_temp_reg(ctx) : 0;
+
for (unsigned i = 0; i < instr->num_srcs; ++i) {
int index = nir_src_index(ctx, &instr->src[i].src);
unsigned nr_components = nir_src_num_components(instr->src[i].src);
case nir_tex_src_coord: {
emit_explicit_constant(ctx, index, index);
+ if (needs_temp_coord) {
+ /* mov coord_temp, coords */
+ midgard_instruction mov = v_mov(index, coords);
+ mov.mask = 0x3;
+ emit_mir_instruction(ctx, mov);
+ } else {
+ coords = index;
+ }
+
/* Texelfetch coordinates uses all four elements
* (xyz/index) regardless of texture dimensionality,
* which means it's necessary to zero the unused
* components to keep everything happy */
if (midgard_texop == TEXTURE_OP_TEXEL_FETCH) {
- unsigned old_index = index;
-
- index = make_compiler_temp_reg(ctx);
-
- /* mov index, old_index */
- midgard_instruction mov = v_mov(old_index, index);
- mov.mask = 0x3;
- emit_mir_instruction(ctx, mov);
-
/* mov index.zw, #0 */
- mov = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), index);
+ midgard_instruction mov =
+ v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), coords);
mov.has_constants = true;
mov.mask = (1 << COMPONENT_Z) | (1 << COMPONENT_W);
emit_mir_instruction(ctx, mov);
unsigned temp = make_compiler_temp(ctx);
midgard_instruction ld = m_ld_cubemap_coords(temp, 0);
- ld.src[1] = index;
+ ld.src[1] = coords;
ld.mask = 0x3; /* xy */
ld.load_store.arg_1 = 0x20;
ld.swizzle[1][3] = COMPONENT_X;
ins.swizzle[1][2] = COMPONENT_X;
ins.swizzle[1][3] = COMPONENT_X;
} else {
- ins.src[1] = index;
+ ins.src[1] = coords;
}
if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) {